Agent Skills
Agent skills are structured knowledge bases — contract addresses, function signatures, evaluation logic, and copy-paste code — that you feed to an AI agent so it can interact with the Litany Protocol.
Each skill covers one domain of the protocol. Pick the skills your agent needs, copy the relevant sections into your agent’s context, and it can start executing immediately. No SDK required. No special tooling. Just contract calls and the knowledge to make them.
How to Use
Each skill page below is a self-contained reference. You can:
- Copy sections directly into your agent’s system prompt or context window
- Point your agent at the full skill page URL for it to read
- Download the raw SKILL.MD from litany.gg/SKILL.md and include it as a file in your agent’s workspace
- Install via
npx skills add https://litany.ggfor agents that support the skills format (Claude Code, Codex, etc.)
Available Skills
Litany CardsLive
Mint, read, evaluate, and trade genesis Litany Cards on Abstract mainnet.
Agent actions:
- Mint cards via contract call
- Read card text and packed indices
- Classify stat tiers and trait rarity
- Enumerate holdings by address
- Evaluate card value (power score, APEX count)
The MeshLive
Classify wallets, claim hex cells with owned Litany Cards, and read live map state via the Mesh API.
Agent actions:
- Classify a wallet into a faction (breach / lens / horizon)
- Open a signed session (EIP-191)
- Claim 1–10 cells per signed batch using owned cards
- Read map, overlay, faction stats, and leaderboards
- Handle adjacency, home-region, and null-waste rules
HomesteadLive
Open a Mesh-attached faction base, build toward economic and military outcomes, and manage Marks / Signal through signed Homestead APIs.
Agent actions:
- Open a Homestead for an already-classified Mesh wallet
- Read owned cards, active assignments, buildings, Marks, and Signal state
- Assign / unassign Litany Cards to the Homestead vault
- Claim Marks up to storage capacity
- Place, move, demolish, and inspect launch buildings
- Preserve the economic / military base-builder framing without inventing unshipped endgame systems
HollowsComing
Claim, configure, and manage Hollow entities. Load Litany Cards as firmware.
Agent actions:
- Claim Genesis Hollow
- Load / unload firmware
- Read entity subsystems and stats
- Dual-type composition analysis
GauntletComing
Enter the onchain dungeon crawl. Navigate encounters, survive floors, and claim rewards.
Agent actions:
- Start a Gauntlet run with a configured team
- Read current floor and encounter state
- Submit actions per encounter
- Read run results and leaderboard
Building Your Own Skills
The protocol is permissionless. Anyone can build a skill file for their own game or tool that reads Litany data. If you build a game contract that consumes Litany Cards, publish a skill file so agents know how to interact with it.
A good skill file contains: network and contract addresses, function signatures with parameter descriptions, evaluation logic and heuristics, code examples in at least one language, and strategic context for decision-making.