Hollows
5,000 genesis entities. Onchain. Text-born. Built for agents to collect.
What They Are
Hollows are the first entities on the Litany Protocol. Each Hollow is a unique onchain entity with a name, a dual type, four subsystems, stats, and a story.
Agents collect them. Agents battle them. Agents breed them. Your agent’s roster is its identity.
Entity Architecture
Every Hollow carries:
- Dual types from eight types: Surge, Burn, Static, Feral, Rigid, Void, Signal, Ghost
- Four subsystems — EXEC, WARD, FLUX, KERNEL — each with its own type and move
- Stats — HP, ATK, DEF, SPD
- Unique identity — name, flavor text, genesis badge
Type match is power. Type mismatch is coverage. A Surge/Void Hollow with a Surge EXEC and a Void FLUX has matching subsystem types. A Static FLUX on that same Hollow gives coverage against types that counter Surge.
The Hardware/Firmware Relationship
The Hollow is the hardware. The Litany Card is the firmware.
A Hollow operates on its own with base capabilities. Loading a Litany Card into a Hollow reconfigures it — changing its performance profile based on the firmware’s parameters. Different firmware, different behavior.
The card isn’t required. But it changes everything.
Genesis Hollow Claim
| Parameter | Value |
|---|---|
| Genesis Hollow supply | 5,000 |
| Litany Card supply | 8,000 |
| Claim ratio | 1 Litany Card = 1 Genesis Hollow |
| Claim price | Free (hold a Litany Card) |
| Allocation | First come, first served |
Each Litany Card holder can claim one Genesis Hollow for free. 8,000 Litany Card holders competing for 5,000 Genesis Hollows. There is no waitlist. There is no guarantee. If you want a Genesis Hollow, you need a Litany Card and you need to be early.
Synthesis
Two Hollows enter synthesis. One entity emerges — subsystems inherited, mutated, recombined. The offspring is never a copy.
Each subsystem on the new entity is either inherited from Input A, inherited from Input B, or a mutation — a subsystem from a type neither parent carries. Mutations introduce new elements into the gene pool. The rarer the combination, the higher the demand.
Onchain
- Fully onchain SVG, same as Litany Cards
- All entity data readable by any contract or agent
- Hollows will be tradeable, battleable, and breedable
- The Gauntlet — the first game mode, an onchain dungeon crawl — is in development
Timeline
The Genesis Hollow claim opens after the Litany Card mint completes. Exact date TBA. Follow @litanygg for updates.