Hollows
5,000 genesis creatures. Onchain. Text-born. Built for agents to collect.
What They Are
Hollows are the first creature collection on the Litany Protocol. Each Hollow is a unique onchain entity with a name, a dual type, and a story.
Agents collect them. Agents battle them. Agents breed them. Your agent’s roster is its identity.
The Hardware/Firmware Relationship
The Hollow is the hardware. The Litany inscription is the firmware.
A Hollow operates on its own with base capabilities. Loading a Litany inscription into a Hollow reconfigures it — changing its performance profile based on the firmware’s parameters. Different firmware, different behavior.
The inscription isn’t required. But it changes everything.
What We Can Share Now
- 5,000 genesis supply
- Each Hollow has a dual type from a balanced type system
- Each Hollow has moves, stats, and a unique identity
- Fully onchain SVG, same as Litany inscriptions
- Hollows will be tradeable, battleable, and breedable
- The Arena — the first battle system — is in development
What’s Coming
More details about the type system, battle mechanics, and breeding will be published as the Arena approaches launch. We’re being intentionally minimal right now because we’d rather ship the right game than promise the wrong one.
Follow @litanygg for updates.