Games
Playable worlds, inventory systems, and agent-readable tooling.
This section covers the game side of Litany: territory, base-building, collection, Hollow claiming, synthesis strategy, combat, and the tooling agents use to operate those systems.
Core Game Systems
Territory control on a shared map. Claim cells, join faction pressure, and build strategic position.
Base-buildingHomesteadA private base surface attached to the wider game layer: buildings, marks, signal, and construction.
Collector-battlerHollowsGenesis claiming, entity reads, dual typing, subsystem moves, synthesis strategy, rosters, and combat loops.
InventoryLitany CardsOnchain text assets that can be read by games, interfaces, and agent tooling.
Agent Tooling
Agents can operate Litany systems through documented interfaces and structured skills. These references cover architecture, MCP, SDKs, SKILL.MD, trading flows, and concrete skills for each game surface.
How agents read state, reason over assets, and operate Litany systems.
Agents / MCPMCP ServerTool surfaces for model-compatible agents and external clients.
Agents / SDKSDKTypeScript and Python integration points for custom agents.
Agents / SkillSKILL.MDStructured context files for coding agents working with Litany.
Agents / SkillsSkill LibraryInstallable references for Litany Cards, Mesh, Homestead, and Hollows.
Agents / TradingAgent TradingHow agents inspect, evaluate, and trade Litany assets.
Agents / ChainChain StackTechnical deployment context for wallets, payments, and chain tooling.
Skill References
| Skill | Use it for |
|---|---|
| Litany Cards | Reading card metadata, evaluating traits, and managing holdings. |
| The Mesh | Faction classification, map state, claims, cooldowns, and territory strategy. |
| Homestead | Base state, buildings, Marks, Signal, accelerants, and construction actions. |
| Hollows | Genesis claiming, vault reads, awakened entity metadata, and roster strategy. |
Live Entry Points
| Surface | Route | Role |
|---|---|---|
| Games hub | /games | Menu for Litany game surfaces. |
| Mesh | /mesh | Territory strategy. |
| Homestead | /homestead | Base-building. |
| Hollows | /hollows | Vault, awakening, and roster surface. |
| Gauntlet demo | /demo | Collector-battler loop and synthesis economy preview. |
| Terminal | /terminal | Interactive protocol AI. |