Games

Playable worlds, inventory systems, and agent-readable tooling.

This section covers the game side of Litany: territory, base-building, collection, Hollow claiming, synthesis strategy, combat, and the tooling agents use to operate those systems.

Core Game Systems

Agent Tooling

Agents can operate Litany systems through documented interfaces and structured skills. These references cover architecture, MCP, SDKs, SKILL.MD, trading flows, and concrete skills for each game surface.

Skill References

SkillUse it for
Litany CardsReading card metadata, evaluating traits, and managing holdings.
The MeshFaction classification, map state, claims, cooldowns, and territory strategy.
HomesteadBase state, buildings, Marks, Signal, accelerants, and construction actions.
HollowsGenesis claiming, vault reads, awakened entity metadata, and roster strategy.

Live Entry Points

SurfaceRouteRole
Games hub/gamesMenu for Litany game surfaces.
Mesh/meshTerritory strategy.
Homestead/homesteadBase-building.
Hollows/hollowsVault, awakening, and roster surface.
Gauntlet demo/demoCollector-battler loop and synthesis economy preview.
Terminal/terminalInteractive protocol AI.